Arvond von Wolf

Race: Half-Vampire (Elf) Class: Necromancer
Exp: 5, 000 Level:
Alignment: Neutral Deity: Hades
Height: 6'  Weight: 165 lb.
Hair: Brown Eye: Glowing Blue
Age:  37 (appears 20) Complexion: Pale

Ability

Score

Combat Statistics

Str

17 (+3)

Hit Points 39
Fort Save

+4

Dex

17 (+3)

BAB

+1

Ref Save

+6

Con

16 (+3)

Armor Class

16 ( +3 Dex, +3 natural)

Will Save

+4

Int

21 (+5)

AC Flatfooted

13

Initiative

+7

Wis

13 (+1)

AC vs. Touch

13

Move Rate 30'
Cha

12 (+2)

    Size

Medium-size

Weapons

Name Total AB Damage Critical Range Weight Size Type
Slam
+4
1d6+3
x2

Natural

Bludgeoning
Masterwork quarterstaff
+5
1d6+3/1d6+3
x2

4 lb.
Large
Bludgeoning
Masterwork light crossbow
+5
1d8
19-20/x2
80'
6 lb.
Small
Piercing

Armor

Name Armor Bonus Type Check Penalty Max Dex Bonus Spell Failure Weight







Skills

Untrained Skill Total
Ranks
Ability
Misc
Trained Only Skill Total
Ranks
Ability
Misc
Appraise (Int)



Alchemy (Int) +11
6
+5

Balance (Dex)*



Animal Empathy (Cha)



Bluff (Cha)


+4
Decipher Script (Int)



Climb (Str)*



Disable Device (Int)



Concentration (Con) +9
6
+3

Handle Animal (Cha)



Craft (   ) (Int)



Innuendo (Wis)



Diplomacy (Cha)



Intuit Direction (Wis)



Disguise (Cha)



Knowledge (a rcana) (Int) +11
6
+5

Escape Artist (Dex)*



Knowledge (geography) (Int) +9
4
+5

Forgery (Int)



Knowledge (the planes) (Int)
+9
4
+5

Gather Information (Cha)



Knowledge (undead) (Int)
+11
6
+5

Heal (Wis)



Open Locks (Dex)




Hide (Dex)*


+4
Pick Pocket (Dex)*




Intimidate (Cha)



Profession (   ) (Wis)




Jump (Str)*



Read Lips (Int)




Listen (Wis)


+5
Scry (Int)
+9
4
+5

Move Silently (Dex)* +13
6
+3
+4
Spellcraft (Int)
+11
6
+5

Perform  (Cha)



Tumble (Dex)*




Ride (Dex)



  Use Magic Device (Cha)



Search (Int)


+5
 



Sense Motive (Wis)


+4
 



Spot (Wis)


+5
 



Swim (Str)#



 



Use Rope (Dex)*



 



Wilderness Lore (Wis)



 



* armor check penalty applies     # -1 per 5 lb.

Carrying Capacity

Light Load

up to 86 lb.

Max Press 260 lb.
Med Load 87-173 lb. Max Lift 520 lb.
Heavy Load 174-260 lb. Max Drag 1, 300 lb.

Inventory

Location

Item

Weight

Person (worn or carried)

Scholar's outfit
 

Amulet of intelligence +2


Masterwork quarterstaff
4 lb.

Masterwork light crossbow
6 lb.

Spell components pouch
3 lb.

Case with 20 crossbow bolts
2 lb.

Signet ring
3 lb.

Bedroll
5 lb.

Belt pouch
1 lb.

Backpack
2 lb.
Backpack
Wizard's spellbook
3 lb.

Sealing wax
1 lb.

Crowbar
5 lb.

5 gp 9 sp

Scroll case
Scroll of identity

Belt pouch
Potion of cure light wounds


Potion of cure light wounds


Potion of cure light wounds


Potion of cure light wounds


TOTAL WEIGHT CARRIED:
39 lb.

Feats

Ambidexterity
Greater Spell Focus (necromancy)
Improved Initiative
Lightning Reflexes
Scribe Scroll
Spell Focus (necromancy)

Languages

Common, Elven, Abyssal, Draconic (arcane), Draconic (dragon), Dwarven, Undercommon  

Class Abilities

Bonus feats at 1st, 5th, 10th, 15th, and 20th level
Wizard weapon proficiencies
Forbidden school: Illusion

Racial Traits

+6 Strength, +4 Dexterity, +2 Intelligence, +2 Wisdom, +4 Charisma
Immunity to magic sleep, +2 racial saving throw bonus against Enchantment
Low-light vision
+1 racial bonus on Listen, Search, and Spot

Hit dice increased to d12s
Darkvision 60'
+4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot Slam natural attack
Natural armor +3
Blood Drain: With a successful grapple check, Arvond can drain blood from a victim, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained. He gains 1 temporary hit point for every point of Constitution drained.
Spider Climb
Fast Healing 5
Improved Initiative and Lightning Reflexes, bonus feats
Repelled by garlic
Light Blindness: Abrupt exposure to bright light (such as sunlight or daylight) blinds Arvond for 1 round. In addition, he suffers a -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.

 

Spells per Day

Spells Prepared

0th:

4+1

Ray of Frost, No Light, Disrupt Undead, Detect Magic, Detect Magic
1st:

3+1

Lesser Fire Orb, Detect Undead, Cause Fear, Bestow Wound
2nd:  2+1 Summon Swarm, Summon Swarm, Command Undead
3rd:  
4th:
 
5th:    
6th:    
7th:    
8th:    
9th:    

Spellbook

0th: Resistance, Ray of Frost, Detect Poison, Daze, Flare, Disrupt Undead, Preserve Organ , Mage Hand, Mending, No Light, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic
1st: Mage Armor, Detect Undead, Lesser Fire Orb, Cause Fear, Chill Touch, Negative Energy Ray, Ray of Enfeeblement, Bestow Wound, Tongue Tendrils
2nd: Summon Swarm, Command Undead
3rd:
4th:  
5th:  
6th:  
7th:  
8th:  
9th:  
History
Arvond is a half elf Vampire, who  for all he knows is the only one of his kind. His mother was an Elf sorcerer Akasha who was studding and learning about vampires when she came in contact with a human lord vampire who enchanted her and who he fell in love with her, his name is unknown to Arvond. They had of course to keep their love a secret from both their kinds for they would both be killed if they where ever descovered. Akasha had a child and took keep the child safe from his enemies the lord vampire left his love and his unborn child to keep them safe. Arvond was born with most of the powers of a vampire, but with this also possesed some of the weeknesses as well. He was always a pale child and had fangs. Growing up he was always had a great link with magic and specialized in the school of Necromancy due to his vampiric heritage., he was also very good at as well. He worships Hades due to the fact that he is the god of death. At the age of 20 still looking like he was 10  left his mother behind and went out into the world to find who he was and to find his long lost father. He searches to this very day for the Human Lord Vampire known as his father.

Motivations

Power, finding his father, Knowledge, Immortality, Sex and Wealth of magic.
Familiar
Name: Vorban
Race:
Dire rat
Hit Dice: 3
Type:
Male magical beast
Ability
Score
Combat Statistics
Str
10 (+0)
Hit Points
9
Fort Save
+3
Dex
17 (+3)
BAB
+1
Ref Save
+5
Con
12 (+1)
Armor Class
18 (+4 natural, +3 Dex, +1 size)
Will Save
+3
Int
7 (-2)
AC Flatfooted
15
Initiative
+3
Wis
12 (+1)
AC vs. Touch
14
Move Rate
40', climb 20'
Cha
4 (-3)


Size
Small
Skills and Feats:
Climb +11, Hide +11, Move Silently +6; Weapon Finesse(bite)
Attacks:
Bite +4 melee (1d4), Disease (DC 12, incubation 1d3, damage 1d3 temp Dex and Con)
Special Qualities:
Scent, grant Alertness, improved evasion, share spells, empathic link, touch