Halfling | Kender | Dwarves | Duergar | Gnomes
Humans | Half-Elves | Wood Elves | High Elves | Drow | Ogres
HALFLING
Average Height: 2' 11"
General Description: Halflings are stocky little people who resemble humans, but are much more agile,
dexterous, and light of foot (feet which are considerably larger than human
feet). Halflings have no true lands of their own, though there are some halfling
cities. Rather, they live in the lands of other races, where they can benefit
from what the lands have to offer. They often form tight-knit communities in
large cities, and while they work readily with others, they often make friends
only among each other. Halflings also settle into secluded places where they set
up self-reliant villages, however, they are known to pick up and move en masse
to some place that offers a new opportunity, such as a land in need of workers.
If the opportunity is temporary, the community may move again, or if the
opportunity is lasting the halflings may settle down and make a new village. On
the other hand, some communities are nomadic, never having a permanent home. Their
mischievous, jovial natures make them fun people to be around. Male halflings
take great pride in their foot hair and strive to ensure that each hair is
properly groomed. Possessing naturally high dexterity and agility, halflings are viewed as
quick little fellows who smile a lot. They have a love of travel, and their
professions lead them on many an adventure.
With their innate ability to hide, halflings make great pranksters, sneaking up
on an unsuspecting victims and poking them, causing a bladder-loosening
scream. A halfling has a given name, a family name, and possibly a nickname;
though it seems that family names are simply nicknames that have been passed
down through the generations.
History: Legend holds that the halflings are an offshoot of the human race created many generations ago by the god Kryndal. On a particularly boring day in the heavens,
Kryndal took pity on a traveling circus troupe who weren't particularly
entertaining circus performers or very skilled thieves, the profession their
circus identity was simply a cover for. He changed them in body and spirit
making them into the first halflings.
KENDER
Average Height: 3' 6"
General Description: Most kender are usually mistaken for young humans upon
first glance, but a closer inspection will reveal pointed ears, face wrinkles,
and pouches. Kender are an adventure loving, curious, spontaneous race that
embody the youthfulness and lust for life that all adventurers share. Kender
have pouches for the same reason a chipmunk has cheek space, it’s just
natural. Kender have a tendency to pick up anything that is not nailed down.
They usually don’t intend to keep what they have found, but find that the
person they borrowed it from has walked away, or that they themselves have
wandered on. Almost every kender is encountered during wanderlust, and
affliction that strikes kender hard during their early adult and late teen years
that causes the kender to pick-up and travel the world far and wide in search
for one exciting adventure after another. To complicate issues kender are
totally fearless. This race also embodies the ideals of freedom. They roam
aimlessly and are not known for following orders unless they believe they came
up with the idea or are interested enough in what might happen if they follow
that order. They do not like to be locked up, even though they spend a fair
share of their time in city jails, and they repeatedly find themselves in places
they are not meant to be. Any attempt to control a kender may result in the
kender taunting their assailant and driving them into a fit of uncontrollable
rage, which is exactly where the kender wants them, giving the kender an
advantage in that fight. But if one can look beyond the insanity that kender
seem to be composed of, they will find a heart of gold. No evil kender have ever
been known to exist and when a person finds a kender has become their friend,
they will also find that kender to be totally dedicated and unwavering, even if
they do ignore orders and tend to get their friends in more trouble than they
would have found in the first place. Kender have family names as the halflings
do, but they will often change their first name to their favorite nickname or to
any other, more interesting name.
History:
DWARVES
Average Height: 4' 3"
General Description: Dwarves are short but extremely strong (much more so
than humans) and dexterous. They appear to be small, burly humans, and males are
never seen without beards and mustaches. Of course, dwarves do not see their
lack of physical height as a disadvantage. To them, it is simply the way of
things. Besides, it is just as satisfying to break kneecaps as it is to break
noses. Dwarves believe in many different things, and each is willing to die for
their beliefs. One thing all dwarves share is a common belief in good, strong
ale. It would not be strange to witness a dwarf in battle, a weapon in one hand
and a frothing mug in the other. To better serve their dwarven patrons, taverns
across the lands have specially constructed stools that can take a beating. The
innate infravision of the dwarves allows them to see if a mug is half-empty or
half-full in even the darkest of rooms. For the safety of those around, the mug
better be half nothing and always full! Dwarves reach adulthood at age 50 and
can live to be over 400 years old. A dwarf's name is granted by his clan elder,
as tradition dictates, thus every proper dwarven name has been used and reused
through the generations. Dwarves get along fine with gnomes, and don't mind
half-elves or halflings - though they consider kender 'lazy vagabonds' and will
only reluctantly associate with one. Humans have a hard time making friends with
dwarves due to their short lifespans - the best friendships between dwarves and
humans are with a dwarf who liked the human's parents and grandparents. Dwarves
consider elves as unpredictable and fickle, though they have often found common
cause in battles against goblinoids and other beasts, thus elves have earned the
dwarves' grudging respect. A dwarf's name belongs to his clan, and if he misuses
it or brings shame to it, his clan will strip him of his name. Such a dwarf is
forbidden by dwarven law to use any other dwarven name in its place.
History:
DUERGAR
Average Height: 4' 3"
General Description: Also known as gray dwarves, this evil race of dwarf
live in the Underdark, the series of underground caverns that stretches out
under the whole known world. They are thin and nasty-looking, with gray hair and
skin, though most duergar are bald. They war with the other dwarves, even
allying with other Underdark dwellers from time to time.
History:
GNOMES
Average Height: 3' 10"
General Description: Gnomes spend most of their lives in their underground
burrows and rarely come to the surface. They resemble dwarves to some extent,
but have a ruddy brown skin, large noses, and are more wiry and gnarled. Their
hair is white, and somewhat sparse. Yet, their appearance is not what gets them
noticed. Gnomes believe that building contraptions ranks right up there with
saving the world. Renowned for their tinkering abilities, gnomes delight in the
fact that they can build the right machine for any occasion. The many
catastrophes, explosions, and traumatic amputations of limbs that have resulted
from this pursuit of mechanics are not seen as tragedies, but rather as learning
experiences. Gnomes are an easy-going race, and most have a pleasant, carefree
attitude. They do not believe in failures, only temporary setbacks. Their
fascinations with gadgets, sprockets, springs, doodads, and-frighteningly
enough--explosives, provide gnomes with an abundance of healthy respect (at a
safe distance) from others. Not ones to waste time on such things as revenge,
gnomes prefer to experiment. It cannot be helped if an experiment happens to go
bad on someone who just offended them in some way. Gnomes love names, and most
have half a dozen or more names and nicknames given to them by their parents,
clan elders, friends, and everyone else.
History:
HUMANS
Average Height: 5' 10"
General Description: Humans are the most abundant race. Some would say only
rats outnumber them, but then again no one has taken a census of either humans
or rats. Good, neutral, or evil, humans pursue a gamut of philosophies. Humans
may pursue the professions of their choice undeterred by racial shortcomings.
From bard to wizard, they can do it all. Humans are an open-minded lot. They
accept almost any other race.
History:
HALF-ELVES
Average Height: 5' 10"
General Description: Half elves, sharing the blood of both humans and elves,
share some of the strengths and weaknesses of both races. They most closely
resemble humans, except for their slightly pointed ears and sharper facial
features. Although scorned by the more closed-minded individuals of their parent
races, half elves receive some of the best attributes of both parents. From the
elves, they gain the much-valued ability to see clearly in the dark, good
agility and good dexterity. From humans they take better strength and stamina. History:
WOOD
ELVES
Average Height: 5' 2"
General Description: Wood elves appear somewhat human at first glance, but
their very sharp features and pointed ears set them apart. Elves are weaker than
humans, but more than make up for this with their amazing agility and superior
dexterity. They are intelligent and wise, and quite charismatic. Wood elves make
their homes high up in the trees, which provide them with not only safety but
also a view of their cherished woodlands. Being in tune with nature, wood elves
gravitate toward "nature" professions. Wood elves consider themselves
a beautiful people, but that beauty does not inflate their egos as it would the
high elves. They are generally liked by most races. The wood elves live deep in
the forests, and are even more reclusive than their cousins. They have hair of
yellow or coppery red, and are more muscular than other elves.
History:
HIGH ELVES
Average Height: 5' 5"
General Description: The high elves are much more intellectual than their
woodland kin, and are the "royalty" of the elven races (with the
exception of their dark brethren). They share the elfin features of their
woodland kin, but are taller, and paler in skin. Sweat and dirt do not combine
well with the finicky high elf personality. They prefer the use of magic to
muscle. They are a highly intelligent race, which is reflected in their choice
of many magic-using professions. Even though high elves consider themselves the
royalty of the elven races, they will not hesitate to join parties with other
races who lean toward good. They understand that some sacrifices must be made in
order to do what they believe is the right thing. Of course, they still will not
hesitate to remind others of their own supremacy. They are graceful but frail,
tending to be pale-skinned and dark-haired, with green eyes. Elves have pointed
ears, unearthly grace, and fine features, and are found to be hauntingly
beautiful by the other races. Also, elves to not sleep--instead, they go into a meditative
trance for four hours a day, which is roughly equivalent to the amount of rest
eight hours of sleep would give. As such, elves are immune to Sleep spells. An
elf reaches adulthood at 110 years and can live to be over 700. When an elf is declared
an adult, usually a bit after her hundredth birthday, she chooses a new name.
Those who knew her as a child may still call her by her 'child name', and she
may or may not care. In addition, elven family names are combinations of elven
words, and elves sometimes translate them into Common while in human lands.
History:
DROW
Average Height: 5' 6"
General Description: Drow are an evil offshoot of high elves who were cast
underground thousands of years ago for worshipping Lloth, however elves today
refuse to admit that they exist. Drow have midnight blue-black skin with pale
hair that is usually white in color with vivid red eyes. The females are a bit
heavier and stronger than the males. Drow society is matriarchal, with the males
regarded as a lower class. They live in vast caverns in the Underdark, with each
family having its own mansion, ruled by a female head of the household, usually
the eldest of the family and a cleric of Lloth. Drow also hate the sunlight, and
a drow who comes to the surface never truly gets used to it. Due to their
life under the earth and dedication to evil gods, they have excellent vision in
the dark. Drow are a race filled with hate. They hate all other races, and even
their fellow drow. They will lend aid to one another, but only for their own
selfish reasons. "I will help you now to use you later," is a common
sentiment.
History:
OGRES
Average Height: 8' 10"
General Description: Ogres are incredibly massive beings. With an average
weight well over four hundred pounds, they are truly immovable objects. Due to
their size, they are the strongest of all the races. Conversely, they are the
least intelligent race, whose lives consist mostly of smashing things and eating
them. An ogre's strength is its strength. Never let the ogre's dull personality
and lower intelligence mislead you into thinking they are harmless. Ogres are
ruthless killers and will eat what they kill. The best way to make friends with
an ogre is to feed him your left hand. He'll stay with you until he gets the
rest.
History:
PAGE 2: MERMANOIDS