Animate Skeleton | Revive Corpse | Summon Familiar | Unsummon


ANIMATE SKELETON
Spell Description: After collecting all (or most, or even a single bone) of a creature's skeletal remains, Seth uses this spell to imbue the bones with necro-energy. This energy imparts some semblance of life to the bones allowing them to maintain their skeletal form as in life and move about. Animated skeletons are bereft of any intelligence they possessed in life and are only good for one thing: extinguishing the lifeforce of a certain target. However, simpler creatures (i.e. chickens), when animated as a skeleton, behave just as they did in life.

REVIVE CORPSE
Spell Description: Seth is able to refill a vessel, once it's lifeforce has been extinguished, with necro-energy thus resusitating it. However, corpses revived in this manner will continue to decompose unless they are able to feed upon lifeforce energy regularly. The revived corpse or zombie's intelligence level is dependant on how soon after death it was revived. The sooner a corpse is revived as a zombie the more of its intelligence it will retain save for what was lost to the natural process of "brain death."

SUMMON FAMILIAR
Spell Description: Not so much of a spell as a chance occurance, whenever Seth uses his magic to a great degree it attracts a higher carrion-feeder such as a raven or a hyena. They assist Seth in any manner they can often exhibiting more intelligence than the average member of their species in the process. As quickly as they appear, they are often gone again.

UNSUMMON
Spell Description: Seth drains the energy he has imparted to a summoned creature and they return to being dead. This spell is useful for dealing with minions who've grown uncontrollable or incombersome.